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setCheckpoint

The setCheckpoint method updates the label for a checkpoint in the Checkpoints object after it has been created

setCheckpoint(
  checkpointId: Id,
  label: string,
): Checkpoints
TypeDescription
checkpointIdId

The Id of the checkpoint to set the label for.

labelstring

A label to describe the actions leading up to this checkpoint or left undefined if you want to clear the current label.

returnsCheckpoints

A reference to the Checkpoints object.

The label parameter can be used to describe the actions that changed the Store before the given checkpoint. This can be useful for interfaces that let users 'Undo [last action]'.

Generally you will provide the label parameter when the addCheckpoint method is called. Use this setCheckpoint method only when you need to change the label at a later point.

You cannot add a label to a checkpoint that does not yet exist.

Example

This example creates a Store, adds a Checkpoints object, and sets two checkpoints, one with a label, which are both then re-labelled.

const store = createStore().setTables({pets: {fido: {sold: false}}});

const checkpoints = createCheckpoints(store);
console.log(checkpoints.getCheckpointIds());
// -> [[], '0', []]

store.setCell('pets', 'fido', 'species', 'dog');
checkpoints.addCheckpoint();
store.setCell('pets', 'fido', 'sold', true);
checkpoints.addCheckpoint('sale');

console.log(checkpoints.getCheckpoint('1'));
// -> ''
console.log(checkpoints.getCheckpoint('2'));
// -> 'sale'

checkpoints.setCheckpoint('1', 'identified');
checkpoints.setCheckpoint('2', '');

console.log(checkpoints.getCheckpoint('1'));
// -> 'identified'
console.log(checkpoints.getCheckpoint('2'));
// -> ''

checkpoints.setCheckpoint('3', 'unknown');
console.log(checkpoints.getCheckpoint('3'));
// -> undefined